Reading the other comments I tried the tutorial (who plays tutorials?!). They did feel faster (and thus relatively more difficult) than the random levels. Is inertia and gravity the same on all levels?
And tutorials 8 and 9... they are intended for someone to implement automation, aren't they?
Inertia and gravity are the same on all the levels. I don't know why it would feel different...
Yes, levels 8 and 9 are meant to be more challenging. you might encounter obstacles like that in the random levels. Each level of the tutorial is meant to give you practice tackling different kinds of obstacles.
I would love to see what automatic inputs can do for some of these levels :)
If its not the physics then its the simulation. Free play is a lot slower than the tutorials, time feels like it is running at 50% speed. Android tablet, firefox.
I was able to manually succeed on level 8, but I have no idea how it's possible to accomplish level 9. I can't figure any way to get enough inertia or upward thrust to escape the narrow spot once I'm most of the way through it.
EDIT: and... literally on my next attempt, I made it through the narrows. It's possible.
How do you implement a leaderboard that can’t be spoofed with REST POST calls from curl or postman?(Genuine question for my own JavaScript game) doesn’t need to be perfect just a barrier that makes it painful to spoof easily
Yes this is what I'm thinking. The replay links already include the full input. I would then just have to verify it and show the link for each entry.
For example this is my flight just now for today's daily with a time of 12.97s: https://rocket-drone.lol/?level=5550594399&replay=IIgmIUWAJB...
And tutorials 8 and 9... they are intended for someone to implement automation, aren't they?