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by crispisulcans 1410 days ago
which keys would feel more natural for you?
3 comments

Two adjacent keys so the same hand can be used. Consider having introductory levels with lower acceleration rates.
Make P=Q, and Q=P (swap the keys)
This, or at least allow inverted controls. It feels very counter intuitive to me as it stands. Seems like it could be fun though if that's added.
Also consider a more typical control scheme: up arrow is equal thrust, left arrow is a counterclockwise rotation (but at a much lower rotational acceleration rate than currently), right arrow is clockwise