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by horsawlarway 1405 days ago
I've worked at several companies that use points.

My take away is this: For the most part - treat them like a game of "whose line is it anyways": https://youtu.be/9KAGwNtI26w?t=17

But you roughly need to understand what the company is trying to do - namely: Someone has a job to pick features that we know customers want, and they've been tasked to provide the most value as quickly as possible.

This means someone has to try to guess roughly how long it will take for a feature to materialize, and weigh that against the value it will provide to customers (and then the company - since we're paid by customers).

It's a shit job, but as long as it's clear that teams will screw it up, and that point velocity DOES NOT continually increase over time (unless devs are lying), and everyone understands why they're getting asked - it can be a reasonably productive way to lay out timelines.