Here's a rudimentary display function that displays a list of moves:
∇display moves
colours←↑(0 255 0)(0 0 0)(0 0 255)(255 0 0) ⍝ green black blue red
'b'⎕WC'Bitmap'('Bits'(0 0⍴0))('CMap'colours) ⍝ create bitmap
'f'⎕WC'Form' 'Snake demo'('Size' 500 500)('Coord' 'pixel')('Picture'b) ⍝ create form with b as the background
s←1 ¯1@(⍉↓10 10⊤2?100)⊢10 10⍴0 ⍝ start position
b.Bits←50/50⌿(¯1 0 1,⌈/,s)⍸s ⍝ display snake
:For move :In moves ⍝ loop over moves
s←move snake s ⍝ update using 'snake' function
b.Bits←50/50⌿(¯1 0 1,⌈/,s)⍸s ⍝ update bitmap
⎕DL÷50 ⍝ delay by 1/50 s
:EndFor
∇
Here is the core: using UDLR unlike the article
Here's a rudimentary display function that displays a list of moves: Here's a video of the result: https://twitter.com/rak_1507/status/1557869849631670274?s=20