| I think a few more concrete use cases would help. First, a key limitation that every architect should pay attention. Redis reaches the limits of what you can do in well-written single-threaded C. One of those limits is that you really, really, *really* don't want to go outside of RAM. Think about what is stored, and be sure not to waste space. (It is surprisingly easy to leak memory.) Second, another use case. Replication in Redis is cheap. If your data is small and latency is a concern (eg happened to me with an adserver), then you can locate read-only Redis replicas everywhere. The speed of querying off of your local machine is not to be underestimated. And third, it is worth spending time mastering Redis data structures. For example suppose you have a dynamic leaderboard for an active game. A Redis sorted set will happily let you instantly display any page of that leaderboard, live, with 10 million players and tens of thousands of updates per second. There are a lot of features like that which will be just perfect for the right scenario. |
You can have massive amounts of RAM these days. You’re sooner to hit big-O limits from bad architectural decisions than run out of memory. If you do get to that point you likely have enough value in your usage to justify scaling out further and sharding.
> And third, it is worth spending time mastering Redis data structures.
Bingo. The true secret to properly using Redis: understanding the big-O complexity of each operation (…and ensuring that none of your interactions are more than logarithmic).