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by _jezell_ 1404 days ago
Meta should have bought Unity. Zuck is sleeping at the wheel. They are gonna try to win at the metaverse without a dev platform. Good luck with that.
7 comments

It is surprising they didn't, and while I am glad they didn't for Unity's sake, it feels like Unity is about to get shagged anyway. There are sharks circling their value propositions to developers, and they're spending their energy on acquisitions that demonstrate their focus is shifting away from those same developers. Who wants to commit a multi-year, company wide project to an engine with lagging technical offerings AND a faltering mission statement?
They are forgetting that developers don't like ad companies or being controlled. Devs will move on, leaving unity behind.
interesting, that would have been very shortly after John became CEO. Wonder how that would have turned out if John was given another year or 2 to sink his fingers into Unity?
Seriously doubt regulators in the eu will approve any Facebook purchase at this point. Maybe in 2018 this could’ve happened, since then I doubt it.
And yet Amazon which is 300% bigger can buy iRobot with no issues. I’m so confused by the weird random things the EU and US block wrt to mergers and yet they don’t block massive obvious ones it seems.
It's not about size it's about influence
Influence? Amazon and Bezos control a huge portion of retail, the internet (aws), the entertainment industry (prime, MGM), gaming (twitch), Washington post… I could go on… they are hugely more influential than anything meta is doing.
AAG and Microsoft are incredibly influential and powerful.
The US government won't let FB acquire any company that generates a headline when an acquisition is announced. We are in a period of government-incentivized small-ness.
They probably saw what happened when Amazon acquired Crytek and decided against it.
There would have to be some serious anti-trust concerns given their mobile marketshare.
I haven't coded anything in Unity in a few years, but I did, and others I know well did. They ran into the problem that Unity wants its resources to all be defined at compile time. A metaverse is totally data driven (at least should be), so Unity and a metaverse are not compatible.
VRChat is written in Unity. So is/was Tilt Brush. Even. Virt-a-mate. All loading user generated content just fine.
This probably would merit context as my employer has implemented several model viewers in Unity which by definition imports resources at runtime.