You have a pause in there where the tiles take a moment. Please let us use that pause to rotate a second time before the tiles fall so we can also get the pieces to move across the board rather than just slide parallel.
I think both modes would make for interesting gameplay - one where you can rotate 180 degrees, and one where you're restricted to 90 degrees at a time (kind of like those Game & Watch games with 'Game A' and 'Game B').
Very fun take on the old 2048 concept, but I'd better stop playing now otherwise I'll be on it all morning!
My only suggestion is to add control by cursor keys in addition to mouse.
I think the restrictions make the game more interesting. However the pause is a bit annoying. If you make a move before the animation finished then it should either speed up the animation or skip it.
I'd be down as heck for a 2D physx/femfx-accelerated 2048.
I have no idea what it would look like, but it'd open the pool for strat on solving the puzzles I think. May need to play around a bit with the shapes and materials to make it more interesting though.
Well the original 2048 has new tiles popping up constantly, this one doesn't. But indeed, with 180 degrees rotation this one would just be an easier 2048
Very fun take on the old 2048 concept, but I'd better stop playing now otherwise I'll be on it all morning!
My only suggestion is to add control by cursor keys in addition to mouse.