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by JoeyJoJoJr
1405 days ago
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I wish these companies would provide more information on the path to exporting for console. I know there are NDAs, but even for smaller libraries like Monogame and Heaps they at least mention that you can access a repo to do console builds. For the Godot path I was under the impression that you need utilise these companies as a publisher in order the build for console, which opens up a whole host of unknowns at the outset of the project. |
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So the state of Godot on console is out of Godot's hands, and that's why there is no documentation on it right now. But that might change with a company focused on bridging the gap between Godot and console manufacturers, which one of the W4 founders is alluding to [2].
[1] https://godotengine.org/article/godot-consoles-all-you-need-...
[2] https://twitter.com/reduzio/status/1556931546665422851