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by trgfdffd
1408 days ago
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I propose that it depends on why it's difficult to implement. If the behaviour is easy to explain in English but requires a complex technical solution to enable it then that's one matter. However, if you struggle to even describe the behaviour in English then it is a good indicator that users may struggle to understand it too. I am assuming this is the case here. It may be that the OP had a very clear idea of how the gravity and all its edge cases would hang together but just struggled to code it. I interpreted the article's wording differently. I do think not being able to simply describe a key game mechanic in natural language is indicative that it may be hard for users to deduce too. |
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