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by muzani 1413 days ago
More in regards to the way The Sims handled expansions. With every sequel, all the expansions you bought were worthless. They're not cheap either; an expansion cost the price of an AAA game. With The Sims, EA popularized the model of selling incomplete games.

I think the casual players are the ones who hated it the most, while those who played the Sims hardcore got the most out of their money.

1 comments

Maybe I'm biased having grown up with the first 3 games and countless console spinoffs, but this only really became an issue with Sims 3 and especially with Sims 4.

Sims 3 was ambitious in scope and kept adding more. It's unplayable if you actually own all the content. Maxis coded themselves into a performance hole and couldn't get out. It stuck to Sims 2's Expansion and Stuff packs formula, with lots of Store content that drove revenue.

Sims 4 is much prettier but also dialed back. This lends well to what EA did by going even _deeper_ into the "spray and pray small amounts of content with huge prices" approach. It's no longer Expansion and Stuff packs with decent amounts of content, it's now various types that all have small-mid amounts for high prices: - Expansion Packs - Game Packs (mini expansions around one core concept) - Stuff Packs - Kits (mini stuff packs around one set of objects)