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by japhib 1416 days ago
Generally very, very little. You can generally take the number of Steam reviews on a game and multiply by 50 to get a rough, ballpark idea of how many sales the game has made. Considering this game has 3 reviews on Steam and costs $6, it’s unlikely the game has made over $1000 on that platform.

That doesn’t mean it’s not worth making games, though! I’ve released two mobile games, still updating the second one, and although they’re a far cry from being profitable vs. the amount of time I’ve put into them, I still find the process and result very fulfilling.

2 comments

Doubtful it even made that much considering the author said most of the steam players were friends or family. That said, I don't think you should go into indie development trying to go viral and make a ton of money.

I love this blog post because it highlights how difficult, yet fun and challenging it can be to create a game from scratch. I've messed around with GameMaker Studio 2 several times and this post has inspired me to do so again. Compared to the competition it's a relatively simple game engine, but it can be fun just to mess around and see what you're able to create.

How did you determine that 50x estimate rule?
I’m not the prior poster but it’s a median benchmark based on real-world surveys of game developers who are willing to share their data.

(Source: I’ve participated in one such survey.)

I was curious, searched a bit and found this: https://vginsights.com/insights/article/how-to-estimate-stea...

Looks like 50x is on the high side, 30x would be a more reasonable guess now.