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by smoldesu
1410 days ago
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I find this hard to believe, particularly because Apple works extremely hard to drive a wedge between "casual" mobile-focused experiences and "Triple-A" console titles. MacOS could feasibly run DX12 games with near-native performance if Apple supported Vulkan/DXVK, but they actively chose to go in a different path for their mobile and desktop chips. Apple Silicon is not the same architecture as the PS5 or Xbox Series X, it doesn't support the same APIs and it generally doesn't attract the same crowd. The onus is entirely on Apple to get their software stack working for game developers, and they've decided to eschew that on a hardware and software level. Much like the story with Linux-native games, it doesn't matter 'how well it can run' on the hardware, it's more about stability and API coverage/compatibility. Unless Apple starts investing Nintendo-amounts of money for in-house studios that make AAA Metal-based games, they're simply not going to see anything besides the Tomb Raider-style experiments we've gotten in the past. Plus, all of this is to ignore ~20 years of legacy PC games that simply don't run on Mac, emulated or otherwise. So now, the whole "Mac as a game console" thesis presupposes a grassroots gamedev uprising, which seems increasingly unlikely as major Mac-supporting studios like Blizzard and Eidos get bought up by larger companies. So... now we're relying on over-worked indie devs to port their DX11 Unity game to Metal/Unix? Good luck, I guess. |
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