|
|
|
|
|
by foldr
1417 days ago
|
|
IIRC the early versions of the Unreal engine used another custom scripting language, UnrealScript. It's interesting how engine developers go back and forth on the costs/benefits of embedded scripting languages. I think something similar happened with the Quake engine too (Quake 1 had QuakeC, whereas Quake 2 onwards was C/C++ all the way down). |
|