More relevant than Godot was at a similar age. Just look at the partners, for example. If the engine picks up steam, could easily see it becoming huge - at least as a base for in-house forks for studios.
Partner list doesn't indicate any kind of relevance, and Godot's history is very different, so you're comparing apples to oranges. How many teams are using O3DE to build stuff? How healthy is the user community? How hard is it to find outsourcing and porting houses that work with O3DE? Learning resorces? Extension and asset market? Do you personally know anyone who works in it? Those are all things that Godot does reasonably well these days, while I don't know the answers for O3DE without actively searching for them despite of being in the industry for years and knowing about O3DE since its announcement, hence my question.
O3DE was a code drop that needed to pick up steam almost from scratch, while Godot has already acquired it over years. Also, they're not exactly targeting the same market segment, O3DE being more of an Unreal Engine-wannabe, which is much more challenging. I wish it well, but it doesn't seem like it's anywhere near "relevant" just yet. It's more like a last chance given to Lumberyard to not fall into total obscurity.
Please re-read the context of the conversation you're replying to - if Godot is not targeting the same market as Unreal, then you're agreeing with my point, not disagreeing. I'll recap anyway.
> Unreal is winning the technical race because they ship projects and games themselves with their engine.
> Godot is definitely going to win the race long term
> what has Godot done to warrant it?
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It's been open source for around a year. It doesn't take a genius to figure out it's not ready for prime-time, and does not have a community built around it yet. You're also dodging the question of what the biggest game built in Godot was, considering Godot has been around for so much longer.
Deadhaus Sonata is using O3DE, and already looks bigger than any game on the Godot showcase page.
> O3DE was a code drop
With mostly Amazon working on it currently, it's got around the same LoC changes being made to it currently. There's others working on it too, and as more games start using this engine (announced just over a year ago, mind you), the contributors will increase. Games take a long time to even announce - a few years after the start of the project is the typical time-frame. This excludes indie games that Godot typically targets of course.
https://www.o3de.org/