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by jsf01 1415 days ago
Not my field of work either but my understanding is that Unity, as a public company, should have no trouble competing with Unreal where cost is the limiting factor. They’ve got plenty of resources. Godot on the other hand has a totally different audience. So while they have far fewer resources/staff to throw at their product, they don’t need to try to achieve feature parity with Unity and Unreal. Part of why hobbyists and small studios enjoy working in Godot is its simplicity.