| Thank you for your detailed response, you raise some very interesting and valid points! > JS engines (or even WASM) aren't going to be as fast at this kind of work as native machine code would be You are right. mCaptcha has a WASM and a JS polyfill implementations. Native code will definitely be faster than WASM but in an experiment I ran for fun[0], I discovered that the WASM was roughly 2s slower than native implementation. > It's also based on the assumption that proof-of-work is going to increase the cost of doing business mCaptcha is basically a rate-limiter. If an expensive endpoint(say registration: hashing + other validation is expensive) can handle 4k requests/seconds and has mCaptcha installed, then the webmaster can force the attacker to slow down to 1 request/second, significantly reducing the load on their server. That isn't to say that the webmaster will be able to protect themselves against sufficiently motivated attacker who has botnets. :) > There's also the risk that any challenge that's sufficiently difficult may also make the user's browser angry that a script is either going unresponsive or eating tons of CPU, which isn't much different from cryptocurrency miner behavior. Also correct. The trick is in finding optimum difficulty which will work for the majority of the devices. A survey to benchmark PoW performance of devices in the wild is WIP[1], which will help webmasters configure their CAPTCHA better. [0]: https://mcaptcha.org/blog/pow-performance Benchmarking platforms weren't optimised for running benchmarks, kindly take it with a grain of salt. It was a bored Sunday afternoon experiment. [1]: https://github.com/mcaptcha/survey Full disclosure: I'm the author of mCaptcha |
This is a much better explanation of what it does than captcha where I expect "proof-of-human". A PoW based rate-limiter is a really interesting idea! Usually, the challenge with unauthenticated endpoints (ex. signups) is that the server has to do more work (db queries) than the client (make an http request) so it is really easy for the client to bring the server down. With PoW, we're essentially flipping that model where the client has to do more work than the server. Good work!