Hacker News new | ask | show | jobs
by TillE 1411 days ago
Right, there's no reason to discard a game engine just because its most common usage patterns are inappropriate to your needs. Even if you do need to draw a zillion objects on screen, any engine will let you create your own mesh and feed that to the renderer.
1 comments

IIRC the game From the Depths does this, being a game where you create ships using thousands of voxels. Using gameobjects for everything just would not have worked