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> Sure, if you can represent what the user wants to do as a "command" like that, that doesn't rely on a particular state of the world, then you're fine. Note that this is also exactly the case that an eventually consistent event-sourcing style system will handle fine. Yes, but the event-sourcing system (or similar variants, such as CRDTs) is much more complex. It's true that it buys you some things (like the ability to roll back to specific versions), but you have to ask yourself whether you really need that for a specific piece of data. (And even if you use event sourcing, if you have many events, you probably won't want to replay all of them, so you'll maybe want to store the result in a database, in which case you can choose a relational one.) > If two people try to edit the same wiki page at the same time, either one of them loses their data, or you implement some kind of "userspace" reconciliation logic - but database transactions can't help you with that. Yes, but a) that's simply not a problem in all situations. People will generally not update their user profile concurrently with other users, for example. So it only applies to situations where data is truly shared across multiple users, and it doesn't make sense to build a complex system only for these use cases, b) the problem of users overwriting other users' data is inherent to the problem domain; you will, in the end, have to decide which version is the most recent regardless of which technology you use. The one thing that evens etc. buy you is a version history (which btw can also be implemented with a RDBMS), but if you want to expose that in the UI so the user can go back, you have to do additional work anyway - it doesn't come for free. c) Meanwhile, the RDBMS will at least guarantee that the data is always in a consistent state. Users overwriting other users' data is unfortunate, but corrupted data is worse. d) You can solve the "concurrent modification" issue in a variety of ways, depending on the frequency of the problem, without having to implement a complex event-sourced system. For example, a lock mechanism is fairly easy to implement and useful in many cases. You could also, for example, hash the contents of what the user is seeing and reject the change if there is a mismatch with the current state (I've never tried it, but it should work in theory). I don't wish to claim that a relational database solves all transactionality (and consistency) problems, but they certainly solve some of them - so throwing them out because of that is a bit like "tests don't find all bugs, so we don't write them anymore". |
It's really not. An RDBMS usually contains all of the same stuff underneath the hood (MVCC etc.), it just tries to paper over it and present the illusion of a single consistent state of the world, and unfortunately that ends up being leaky.
> a) that's simply not a problem in all situations. People will generally not update their user profile concurrently with other users, for example. So it only applies to situations where data is truly shared across multiple users,
Sure - but those situations are ipso facto situations where you have no need for transactions.
> b) the problem of users overwriting other users' data is inherent to the problem domain; you will, in the end, have to decide which version is the most recent regardless of which technology you use. The one thing that evens etc. buy you is a version history (which btw can also be implemented with a RDBMS), but if you want to expose that in the UI so the user can go back, you have to do additional work anyway - it doesn't come for free.
True, but what does come for free is thinking about it when you're designing your dataflow. Using an event sourcing style forces you to confront the idea that you're going to have concurrent updates going on, early enough in the process that you naturally design your data model to handle it, rather than imagining that you can always see "the" current state of the world.
> c) Meanwhile, the RDBMS will at least guarantee that the data is always in a consistent state. Users overwriting other users' data is unfortunate, but corrupted data is worse.
I'm not convinced, because the way it accomplishes that is by dropping "corrupt" data on the floor. If user A tries to save new post B in thread C, but at the same time user D has deleted that thread, then in a RDBMS where you're using a foreign key the only thing you can do is error and never save the content of post B. In an event sourcing system you still have to deal with the fact that the post belongs in a nonexistent thread eventually, but you don't start by losing the user's data, and it's very natural to do something like mark it as an orphaned post that the user can still see in their own post history, which is probably what you want. (Of course you can achieve that in the RDBMS approach, but it tends to involve more complex logic, giving up on foreign keys and accepting tha you have to solve the same data integrity problems as a non-ACID system, or both).
> d) You can solve the "concurrent modification" issue in a variety of ways, depending on the frequency of the problem, without having to implement a complex event-sourced system. For example, a lock mechanism is fairly easy to implement and useful in many cases. You could also, for example, hash the contents of what the user is seeing and reject the change if there is a mismatch with the current state (I've never tried it, but it should work in theory).
That sounds a whole lot more complex than just sticking it an event sourcing system. Especially when the problem is rare, it's much better to find a solution where the correct behaviour naturally arises in that case, than implement some kind of ad-hoc special case workaround that will never be tested as rigorously as your "happy path" case.