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by thirtywatt 1424 days ago
I'm working on Cling, a training community for rock climbers.

Rock climbing is a complex, metric-driven, and growing sport that doesn't have good-enough tooling in tech. Outdoor vs indoor is very different, so we're focused on significantly improving the climbing gym experience for now.

https://www.cling-app.com/

1 comments

What made you choose to build an iPhone app before an Android app? I'm curious where that debate stands in the last few years as I haven't seen the arguments for a long time.
Main reasons for me are speed, quality, and showing proof of market.

I have worked on Android previously, but I'm much more familiar with iOS. In a space with competition, product quality is one of the important factors to gain user interest. That's also the reason I didn't go with React Native, since the tech needs will grow to a point where I won't be able to provide a good enough UX. Once I've proven value, I can hire an Android dev.