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by _cart 1425 days ago
It is something we've been building toward for awhile. We've been focused on core systems like the renderer and ecs for awhile now, but we're finally at the point where we can start moving up the stack.

We will be focusing on scenes, asset workflows, ui, and the editor from here on out (with scenes, asset workflows, and UI being the focus for the next release).

I'd like to have some sort of editor MVP by the end of the year.

Until then, there are community efforts like: https://github.com/jakobhellermann/bevy_editor_pls