|
|
|
|
|
by phire
1418 days ago
|
|
Carbon is probably Gamedev's best chance of moving beyond c++ But you are going to need some minimal buy-in from Microsoft first, if not Sony and Nintendo too. The great thing about carbon is that you can incrementally shift a codebase over from c++, and there are no problems interacting with existing c++ APIs, so the required amount of buy-in is pretty much just "yes, you can use a 3rd party compiler" and maybe some improvements to the debugger. |
|