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by Mikeb85
1413 days ago
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Fair enough but while I've used list comprehensions or similar constructs while doing stats, never seen it in game code. Usually it's just incrementing things in a loop, rather than creating lists... Like why wouldn't you just do: for x in range(20): if x % 2 == 0
print(x)
Or push it to a list or something. The specific type of list transformation that comprehensions make slightly easier isn't common in game code and doesn't make things more readable versus for loops. |
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