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by b33j0r
1416 days ago
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Yes, or they are free’d automatically as the parent is free’d recursively. If you have called `add_child` on a node you created dynamically, godot will handle its lifecycle from there. If you don’t add a dynamically-created node to the tree, you are responsible for `free`. That almost never comes up, because I eventually figure out how to decompose everything into a tree Node, or! A Resource. Resources are managed in a separate memory pool, and don’t need to be added to the tree for godot to take care of it. Go ahead, you just try and `free` a resource! ;) |
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"Removes a child node. The node is NOT deleted and must be deleted manually."
Do you still have to queue_free the top node that was removed from the tree, or else how is it being deleted. Or is there a different method to call for removing it from the tree.
BTW: I really like the `_init` / `_enter_tree` / `_ready` / `_exit_tree` lifecycle as was described.
1:https://docs.godotengine.org/en/stable/classes/class_node.ht...