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by DoneWithAllThat
1424 days ago
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I’ve worked for decades now as both a developer and an SRE and have never once thought either “man I wish these microservices were monolithic” nor “man this monolith is so great I’m glad it’s not a collection of microservices”. These kinds of articles seem to be written for people who work in environments I’ve never even heard of let alone experienced. |
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- a monolith with too many engineers contributing: no continuous deployment but rather "release day," which was a shitshow; said day was an extensive process where hundreds of engineers (anybody who was on git blame) had to be online and sitting by for four hours while it rolled; the release team often had to hand-revert bad patches; bullying of engineers who "broke the build" reached levels that would raise HR eyebrows; there were still often rollbacks and site breakages.
- microservice hell: there were often 2-3 APIs for the same service; platform engineering (for the protobuf RPC generation) had to support five different languages; security auditing was NP-hard; every team had its own release process; services that were still highly used were "deprecated" and left languishing for years until somebody took up the mantle and released their own parallel service that did nearly the same thing but with a different API, so now other services had to use both; etc.
"But that wouldn't happen at $my_company, we know the pitfalls and we'd never be that bad at engineering!" Sure...sure. That's what these companies said to themselves too :)