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by sandworm101 1418 days ago
Except that it teaches you to care about prisoners. The "win" is to keep them happy. That makes the capital punishment sequence downright disturbing. It is also the only game I know of that was reported for violations of the Geneva convention. (Misuse of the red cross symbol.) That had to be worth some artistic credibility.
1 comments

Taking an atypical narrative stance seems like a low bar, in and of itself, for defining challenging standards. I'm in agreement with parent that it's well executed, but to reach for a lazy description, it's basically "[..] with a twist". I'd be surprised if it's remembered as milestone. (Your last sentence sounds like classic PR fare and not noteworthy.)

This is reinforced by how it came to be. Basically Introversion spent too much time and money on a tech demo without any concept of turning it into a game [1]. Prison Architect took a safe, well-trodden paradigm that was easier to turn into a finished, profitable protect. Subversion was the sort of game that could have broken the mould if they'd ever figured it out. I remember being underwhelemed hearing about what their new project would be when they gave up on it.

[1] https://en.m.wikipedia.org/wiki/Subversion_(video_game)