| > [...] just hold a reference to the UserAccount itself and modify it at will without any confusion Except the confusion of data races and having multiple concurrent writers more generally. Not a hypothetical: I've worked in a large C# code base where other people had decided it was fine to just pass a bunch of references around to different long running processes, and sure enough, they ended up stomping over each other's assumptions in really dangerous ways. Unless of course you're actually controlling access to the data somehow (mutex / read/write lock), in which case you can just use _exactly the same pattern_ in Rust... so this whole thing seems like a bit of a red herring. > [...] so we work around it by putting all UserAccount instances into a Vec<UserAccount> [...] No, "we" don't. That's one particular (bad) pattern you could choose, and I wouldn't even say it's an obvious alternative. If in your hypothetical alternative programming language you would have just kept a reference to the data (via GC or ref counting, as you said) then why not do exactly the same thing? `Arc` is a thing. It works just fine. This sounds like a case of trying to come up with convoluted solutions to simple problems and thereby doing something unnecessarily bad that nobody made you do. Rust certainly has its warts... but this isn't one of them. Rust doesn't make you do what you're describing, and you could equally choose to do the same bad design in your preferred GC language. |
We agree it's not the best solution. And it's easy for us to say that now, after I've spelled out why. You'd be surprised how many people don't know that this can be a problem.
Also, it amuses me that having a simple index into a Vec would be a "convoluted solution". It's the easiest solution of all the alternatives. It can also be risky for privacy.
Compare that to a GC'd language, where the easiest solution (just hold a reference) doesn't introduce privacy risks.