Hacker News new | ask | show | jobs
by charcircuit 1427 days ago
>because they would require different approaches

No, but that would be true in the reverse situation if we were going the other way and no longer counting inspection since it adds the ability for new strategies and tricks to be integrated. By counting the inspection time the event devolves into just immediately doing what you see first and makes some strategies unviable.

>Also I'm curious as to why people don't use all the inspection time in something that's so competitively min-maxed

As the other reply mentioned the more moves you plan the harder it is to know the current state of the cube at the end of what you planned. There's also a difference between knowing the general position a piece will be in and knowing the exact position and orientation of pieces which is necessary for adding more moves for your plan.

1 comments

It becomes unviable for that event no inspection event only, definitely keep both events. I'm not familiar but I don't understand why it would "devolve" are you saying no one would bother to plan their moves and just start solving immediately? Is there no trade off where you flip the cube around to optimise for miniminimum inspection and solving time and totally forgo the inspection?

On the second point, it seems like there is more room to push the skill ceiling. Being more precise than general would give those cubers an edge in No inspection. I suppose this is like chess or poker where permutations of moves or hands are impossible to memorise for.

>Is there no trade off where you flip the cube around to optimise for miniminimum inspection and solving time and totally forgo the inspection?

There is not an interesting trade off. You just look to see if there's an obvious good start. Even with 15s of inspection you are usually only planning like 10% of the solve. The majority of the solve is already figured out on the fly.

>On the second point, it seems like there is more room to push the skill ceiling.

Yes, being able to accurately and quickly track pieces under time pressure is a skill.

Thanks for the insight