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by ratww 1431 days ago
> Lots of big claims about engines traditionally not being about editors, but nothing to back that up

Big claims? What the hell does that mean?

What about Bevy, the engine mentioned in the article this thread refers to? Also, most Rust engines. Also most engines you find in Github.

Or do you want a list? Here's some from the top of my head that I'm familiar with: Love2D, Irrlicht, Torque3D, Solar2D, MUGEN, Nebula, jMonkeyEngine, Panda3D (this one powered several Disney games), Cocos2D (it powered several popular games before Cocos Creator existed), Ogre3D (before having an editor). There's also plenty of Rust ones: Bevy itself, Amethyst, I could do more research, but I suggest checking Wikipedia.

This is also not counting studio-specific scriptable engines. I worked on a few and we didn't need scene editors, because we just used 3D editors and tags. That's definitely an engine, despite not having the tools you claim to be necessary.

You can make the case for those engines not be called engines anymore, or maybe engines with editors should perhaps be called something like "megaengines" or whatever, but there's definitely more than one type of engine.

Sorry but you can't retroactively change the name of things just because they don't fit your limited knowledge. The "engines must have editors" thinking is something that only happened in the last 10 years, a few years after Unity3D gained popularity, and while some newbies might assume that from this meme, it doesn't really represent the historical use of term or the usage of the term by the industry as a whole.