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The PS3 was an extraordinarily expensive console, between the cell processor and the bluray drive (iirc this alone was several hundred dollars) and in early models also including a whole embedded ps2 implementation. So PS3 was sold at a loss, and not just a small one, but a heavy loss, like several hundred dollars per console, and even still the PS3 was derided for being far too expensive. It was a financial disaster for sony really, moves like ripping out the embedded ps2 make complete sense in that context, and they absolutely changed their business model for subsequent consoles. Since then, consoles moved away from the exotic POWER/cell/etc custom hardware towards commodity x86 hardware based on integrated x86 APUs and haven't really been sold at a loss outside of maybe a small window at launch. PS5 moved into hardware profitability about 9 months after launch, microsoft said that the xbox series is still sold at a loss but I don't believe them because the xbox shouldn't be monumentally more expensive to build than the PS5. This is in the context of them trying to argue during the apple app store lawsuit that their lock-in on xbox store was different from the lock-in on the app store, so they have a financial incentive to make sure they "run a loss". It's either not much of a loss, or it's hollywood accounting and the money is going into their other pocket somewhere, like making the xbox division pay a parent holding company big licensing fees for on every console sold. https://www.extremetech.com/gaming/325504-sony-finally-turns... (again, I don't agree with the "finally" spin here, this article was roughly a year after launch and they may have been turning a profit for a while before disclosing it... the consoles themselves become profitable pretty quickly.) However, this mindset that "consoles are sold at an initial loss" still persists. They're not, Sony has said they're selling the PS5 at a profit. Previous generations also reached profitability pretty quickly after launch as well. It's not 2005 anymore and the ps3 is gone. Slapping some GDDR5/GDDR6 on a semi-custom APU is dirt cheap. Even during the launch window when they do lose money it's much smaller, nobody is losing a couple hundred dollars on each console anymore like on the PS3, that model is gone. |
Sony singlehandedly did a lot toward adoption of both DVD and Blu-ray, by the PS2 and PS3. The former's ability to play DVDs out of the box was a huge differentiator between it and GameCube/Xbox. My understanding is that PS3 at launch was not only the cheapest Blu-ray player available by several hundred dollars, but also excellent quality.
>It was a financial disaster for sony really, moves like ripping out the embedded ps2 make complete sense in that context
You can see that in the history of PS3 variants. It's normal for consoles to get a major redesign to cut costs late in their history, typically just before or after the successor is out. PS3 redesigns were a) many and b) very early in the console's lifetime, relatively speaking.