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by rmetzler
1432 days ago
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> What is the point of importing a dataset of this complexity if you can't also work with the data inside the DCC? My understanding is, that you need to reproduce the rendering bug which crashes blender to be able to fix it. And being able to reproduce it, needs to be fast. Even if you have a smaller scene which would trigger this bug, without the optimisations it would take a lot of important time in the feedback loop. Now you have a workflow which crashes the rendering in less than 2 minutes. |
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