|
|
|
|
|
by runnerup
1430 days ago
|
|
> I think it should also need to actually use a mouse and keyboard too if im being honest. I'd go one step further and say those mouse inputs should be "fuzzed" a bit as a function of "actions per minute" because humans lose accuracy (both in the time domain and spatial domain) when they try to make more actions faster and faster. Obviously APM needs to be capped as well, preferably actually slightly lower than human APM. The main reason for this to me is that it will help guide the AI's towards generating strategies which humans can actually emulate and learn from. If you want to have an AI-only tournament, then by all means make up your own rules. If you want to say your AI "beat a human" then you have to be playing the same damn game. |
|