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by grumbel
1433 days ago
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Not terribly helpful. The issue I run into constantly with attribution is that the place I want to use a work does not have room for attribution. If you use a texture in a game for example, you can't just slap the authors name on it. If you put in the credits, nobody knows what texture it's referring too. If you make a list of filenames that links them to the author, it can get easily lost whenever somebody renames a file or reorganizes the directory structure. Some file format allow metadata, but not all and even that is sometimes lost when things get converted or updated. If you do derivative work it gets even more complicated: You make a screenshot of the game, who do you credit now? There might be hundreds of textures on display. What I miss is a library for Creative Commons work where everything can be registered and content-id-hashed so it is easy to find, even without attribution on the work itself. A set of command line tools to verify that all your data files have proper licensing would be extremely helpful as well. It would also make a nice resource to just browse Creative Commons works instead of having them scattered all over the Web. And it could allow back-linking, so you could see all the places where a given work is used. |
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> You may satisfy the conditions in (1) and (2) above in any reasonable manner based on the medium, means and context in which the Licensed Material is used. For example, it may be reasonable to satisfy some or all of the conditions by retaining a copyright notice, or by providing a URI or hyperlink associated with the Licensed Material, if the copyright notice or webpage includes some or all of the required information.
> There is no one right way; just make sure your attribution is reasonable and suited to the medium you're working with. That being said, you still have to include attribution requirements somehow, even if it's just a link to an About page that has that info.
This suggests "[Texture Name](http://foobar.com/texture.png) by Foo Bar / CC0" in a CREDITS.md should be enough? Just make sure the CREDITS.md (or a rendered html version?) is in the install dir for the game