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by grumbel 1433 days ago
Not terribly helpful. The issue I run into constantly with attribution is that the place I want to use a work does not have room for attribution. If you use a texture in a game for example, you can't just slap the authors name on it. If you put in the credits, nobody knows what texture it's referring too. If you make a list of filenames that links them to the author, it can get easily lost whenever somebody renames a file or reorganizes the directory structure. Some file format allow metadata, but not all and even that is sometimes lost when things get converted or updated. If you do derivative work it gets even more complicated: You make a screenshot of the game, who do you credit now? There might be hundreds of textures on display.

What I miss is a library for Creative Commons work where everything can be registered and content-id-hashed so it is easy to find, even without attribution on the work itself. A set of command line tools to verify that all your data files have proper licensing would be extremely helpful as well. It would also make a nice resource to just browse Creative Commons works instead of having them scattered all over the Web. And it could allow back-linking, so you could see all the places where a given work is used.

1 comments

Do you need to state where it was used or just that you used it?

> You may satisfy the conditions in (1) and (2) above in any reasonable manner based on the medium, means and context in which the Licensed Material is used. For example, it may be reasonable to satisfy some or all of the conditions by retaining a copyright notice, or by providing a URI or hyperlink associated with the Licensed Material, if the copyright notice or webpage includes some or all of the required information.

> There is no one right way; just make sure your attribution is reasonable and suited to the medium you're working with. That being said, you still have to include attribution requirements somehow, even if it's just a link to an About page that has that info.

This suggests "[Texture Name](http://foobar.com/texture.png) by Foo Bar / CC0" in a CREDITS.md should be enough? Just make sure the CREDITS.md (or a rendered html version?) is in the install dir for the game

> Do you need to state where it was used or just that you used it?

If I don't state where it is used, that might work for me, but not for the next guy that comes along and wants to reuse a texture from my game in their own.

This is not just a theoretical concern, some Linux distributions like Debian can be pretty picky when it comes to copyright, so having a clear record of the copyright of every single file would be really helpful. A plain text file is ok if it is properly maintained, but it's also easy to simply lose some files in the process, as it is all done manually. Tools to automate that process that can be integrated into the CI would be very welcome.

My dream would be that tools like Gimp and Krita would be able to automatically keep track of the copyright of the images you copy&paste into them, as that would not just track the copyright of the original images, but also all the remixes that you produce out of them.

> If I don't state where it is used, that might work for me, but not for the next guy that comes along and wants to reuse a texture from my game in their own.

I think it's generous that you want to do this, and nothing prevents you from creating a document that breaks down where and how attributed resources are used, but attribution — per Wikipedia, "acknowledgment as credit to the copyright holder or author of a work" — doesn't require that.

While you could argue it's true with attributions in general (how many people make a note of the photo credit on a typical photograph), I think the point is that an attribution buried in an obscure credits file may satisfy the letter of the attribution requirement but is only actually meaningful in edge cases where someone really wants to track the creator down.

And to another point a couple of people have made, one of the big bugbears with crediting media generally is that the attributions are disconnected from the media in general (absent watermarks) so even if you're careful in your presentation, the person reusing some of your material may not be.