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by SomeCallMeTim 5333 days ago
In the Android Market, there's a "Contact Developer" button for every app. Click it and write an email. No "registering" or complex forms to fill out.

In my game, there's also a "feedback" button. I say early in the app description to please contact me if you have any problems. I answer any questions that come in, and am polite even to the insulting emails. Well, at least mostly polite. ;) And I typically answer them in hours, at most.

And yet I still get 1-star "complaint" posts that hurt my ratings, from people who have never contacted me. Frequently they just say that they hate the ads, which are only shown between levels, and therefore don't interfere with game-play. I guess I should work for free?

I don't think it helps to justify their behavior; if they make the least attempt and give up, that's one thing, but if they don't even try when dealing with an indie app developer who's obviously not some faceless company, that's just lazy (and in many cases selfish -- they can pay to turn off ads, after all, and the games don't write themselves). It's the EASY thing for them to do, and they're being jerks.

Or if, as you say, they've been hurt before, they're taking out hurt from Faceless Corporation on me, which is pretty much indistinguishable from being a jerk from my point of view.

1 comments

I can understand how anything other than instant gratification from a mobile game would justify a bad review. This is bite-sized software. Most games only provide 30-60 minutes of entertainment anyway. If it takes that long just to get it running, you've pretty much blown it.

I'm a mobile game dev and I don't like it either, but I understand why it's right for users. We've gotta give them a seamless experience, like a restaurant. Yeah, if there's a fly in your soup you can no doubt send it back and get another one, but the damage is done.

I'm a professional game developer who's jumped into indie/mobile. The problems people with my game are having are not (in general) things not working -- there are tutorials, and it's in the Angry Birds genre, so people know how to play it pretty quickly. I just got picked up by a major publisher (hint: they've had the #1 revenue app on iOS for a large percentage of the last two months...), so I'm not the only one who thinks my game is fit to run in the big leagues.

One problem is occasionally buggy devices or firmware. I have one crash where a WebView is dying trying to display an ad, and while the ad is possibly conflicting with the WebView, I'm not sure how to FIX that, since the ad being provided isn't under my control (aside from choosing another ad provider).

And don't get me started on Samsung and the SoundPool class. It will just lock up your Samsung device to USE a SoundPool on it in a game. But only intermittently. Sigh.

When the problem is they don't like ads -- well, it's a free game, and there aren't words I'm willing to use on HN that are sufficient to describe what I think of those...individuals.