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by koujaku 1437 days ago
StereoKit doesn't currently do SDF font rendering yet, no, but there is some shader work done to help make existing text a bit clearer than the naive case. It does support Unicode font rendering though, font glyphs are added to the font atlas on-demand to ensure that's a smooth and automatic experience!

The current implementation of SDF conversion is just a tad too slow to make on-demand glyph rendering comfortable right now, so there's a bit of additional optimization work that needs done before we can switch to that. We were just prioritizing language support over text clarity to start with.