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by creativenolo 1437 days ago
Thanks for the reply (and great work on Stereokit)

I was bucketing HL, Quest pass through, etc as MR and AR as being phone/screen based.

For example, I have been impressed by MRTK's AR support as a potential XR(?) framework (but Unity and the setup is the chore for experimentation)

Hypothetical on the "someday", are OpenXR and WebXR related? As in, could WebXR enable StereoKit to be AR "someday" before ARCore/Kit?

1 comments

Haha, thanks! The terminology gradient gets pretty wild sometimes :)

On the "Someday" side of things, we have been actively working on WASM/WebXR support for StereoKit! It's a bigger feature that may still take some time, but the Simulator already runs in a browser from the C side, with the C# side mostly working. WebXR comes after that, and I've done some proof-of-concept work there to make sure it's feasible, which it totally is!

Amazing. Just noticed I missed WASM in the github README (as I sit down to clone it).

This all sounds super exciting.