| I consider usability to be a critical component of "UX." I started by reading The Design of Everyday Things. It's a book that changed my life. There was just a thread, hereabouts, about the book[0]. I also took a few classes with the company that Don Norman co-owns (NNG)[1]. These are useful, but not a "philosopher's stone." They tend to push user group testing a lot, and I'm not a huge fan of UG testing. I tend to lean on the platform standards, a lot. As I develop Apple software, that's easy. Apple has a very heavy-duty tradition of UI[2]. It's not perfect, but I keep on tossing out my fancy custom UI, in favor of the built-in UI. They did a hell of a lot of work, so I don't have to. I usually regret "taking the road less traveled by."[3] I strongly suggest getting familiar with the built-in UI for whichever platform/industry you are working with. Look at ISO icons[4]. Being "unique" is not always a good thing. [0] https://news.ycombinator.com/item?id=32135115 [1] https://www.nngroup.com [2] https://developer.apple.com/design/human-interface-guideline... [3] https://littlegreenviper.com/miscellany/the-road-most-travel... [4] https://www.iso.org/obp/ui/#search |