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by eabandit 5337 days ago
We ported our 2D Android/iOS game, "Bouncy Mouse," to HTML5/WebGL. It's on the Chrome Web Store (https://chrome.google.com/webstore/detail/cgdllcbmneiklcmbec...) and doing great.

With WebGL, the performance seems great, and the graphics and effects look sharp too. Audio was definitely an issue, and more work needs to be done there by browser makers. Using WebkitRequestAnimationFrame over setTimeout helps battery life and performance a lot.

If you're interested, you can check it out here – http://chrome.bouncymousegame.com/ – I'm thinking about doing a post about our experiences making this game for mobile and for web, and some of the economics behind game-making as well.

2 comments

Excellent stuff, my kids simply loved this game! Looking forward to the blog post.
Thanks! Guess we should work on a post, then. :)
Nice game! Runs smooth. Why do you reject non-Chrome browsers instead of doing feature detection?
No real reason. One man developer (who's on vacation right now), and we were heads down getting this to work on Chrome for a little under a month so he could make his vacation on time. :)

There were a few things that were working in Chrome only when this was coded. For example, Opera stable didn't have WebGL support at the time. But, in general it works great on Firefox too. When my colleague is back from vacation, we'll get it working on all the browsers (except IE, since there's no WebGL support there). Thanks for the comments too!