| Attention all designers: That skeuomorphic, non-flat design that you might think is unstylish but in reality is so very usable… this book explains why. In the UI of the 2000’s, the UI is visible, the chrome is visible and it has meaning and utility. Buttons are easily found and pushed because they visibly look like they are extending from the display. That’s an affordance. The window corner used to have a “rough” texture just like exterior stairs have texture strips to keep your feet from slipping. They indicated that the friction from your mouse-pointer on the screen will move the window corner. These designs allowed user decisions about UI function to exist in the subconscious where they weren’t a distraction from the actual problem at hand. The bar these days seems to be “is it possible for the user to eventually accomplish their task?) as opposed to “how can we demand even less of the users’ brain for the task to be accomplished?” I am anticipating this will not be a popular response, but I can’t help but think wrt/ UI design, we’ve collectively thrown out the baby with the bath water for vanity and it’s going to take some criticism to get it back. Reading this book and studying the UI designs it inspired (ex: early to late 2000’s Mac UI) is IMO the best education a young UI-designer can get. Edit: I don’t want to lay too much at the feet of designers because it’s probably Product Managers that also need to read this book and care about it. |