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by Latty 1440 days ago
You see a lot of children playing Minecraft, or when older, Factorio on pacifist modes where they can focus on "the good bit" of building something. Historically war management was what was available, I remember enjoying building a city in Age of Empires more than the battles, and I think with the options available, while combat will always be popular and engaging, it does have alternatives some people enjoy more.
2 comments

I'm waiting to see how Vic 3 turns out. Given the devs claim to focus on diplomacy and politics moreso than map painting warfare (much to the distaste of the paradox community)

Ofc war is still an option, albeit the mechanics are rather high level and less micro involved than past games.

If the mechanics are well designed in general I think I may find it really engaging.

Looking at Paradox's past promises and what was delivered, I expect the game to be just as focused on warfare as Europa Universalis IV.
I love the survival crafting genre but am so dismayed that the best games have gone heavy into combat or thriller directions. And I've played most of them. There may be a way to set a peaceful mode but it is rarely if ever a fully fleshed out experience.
That genre seems to be in the midst of a rush, with every publisher Indy or large trying to pump out games in that genre.

I generally like it, but my steam queue are now filled to the brim with crappy, rushed survival games trying to copy everything else all because I played Ark and Valheim a few times.