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by Gordonjcp 1441 days ago
In the olden days we used SDL ports of games that used a framebuffer, just the same as in DOS.
2 comments

In the olden DOS days, we used stuff like Allegro to make games that used the framebuffer.
Allegro is still a thing among some hobbyists, I used it years ago for dome experiments first on Windows and then on Linux.
That's so cool to hear! I have fond memories of Allegro and DJGPP
I wonder, Does a version of Doom exist doing this? Every version of Doom I have seen for Linux over the years required X
I recall compiling several versions years ago.

https://hackaday.com/2022/06/09/a-linux-distribution-for-doo... including some converting it to ascii

Any port that uses SDL (which is most of them) can be made to run like this.