|
|
|
|
|
by mwcampbell
1431 days ago
|
|
Microsoft are damned if they do and damned if they don't. One could just as well criticize C++/CX for being a proprietary language extension that only works with their proprietary compiler, and for not following C++'s zero overhead principle. A major selling point of C++/WinRT is that it's just standard C++. And like I've said before, thanks to modern C++, C++/WinRT is far better than libraries like ATL that were available for VC++ 6.0. By developing and using C++/WinRT, the Windows developers are prioritizing what's best for their systems programming work, as they should. Convenient tooling for rapid application development is the job of IDE developers, like the Visual Studio team. I think one of the mistakes of Windows 8 and Windows 10 was that the Windows team tried to directly provide conveniences for high-level application developers, built into the platform. I'm glad they've backed away from that. I know VS already has some tooling for C++/WinRT. Maybe they just need to do more work on that. Personally (as someone who no longer works in the Windows org, or at Microsoft at all), I'm glad I can use C++/WinRT, which is just standard C++, with any build system I want, and presumably even with clang rather than VC. |
|
Well next time do a proper job, given that even ATL has better Visual Studio tooling.
The non standard extensions excuse apparently is only an issue for Microsoft compilers, as you are enjoying those clang extensions without problems.
The way management has dealt with WinRT ecosystem, it turned many of us that were hard advocates, into disgruntled developers that only wants it to implode as if it never happened.
In what concerns WinRT, "Developers, Developers, Developers" is long gone.