|
|
|
|
|
by tdumitrescu
1434 days ago
|
|
It wasn't just coding, it was also a lot of design/art resources. Going from 256->16 colors would look terrible with automatic dithering. My recollection is that there were a few Sierra titles made for VGA that also supported EGA and that it looked like someone had gone through each screen by hand to make the low-color ones look acceptable-ish. |
|
But yeah, automatic dithering didn't look nice.