| Op didn't say "new and used"; they said "new and older". Since the context is that of piracy, I think it's most likely that op wasn't saying he used to buy bootleg physical DVDs for a console, but rather that they used to download executables for a personal computer. If so, I've also come around to buying games in about the same manner as OP describes. Your question sounds odd to me, because I've never purchased a "used" game; since about 2011 when i gained access to stable internet every game I've purchased has been a digital purchase from an official distributor or directly from the creators. There are other discussions to be had about whether digital purchases with online drm are truly purchases or rather subscriptions, and whether the cost of a AAA title should still be as high as it is given that you can't resell it the way you could when they were physical (and how inflation plays into things), etc, but those are out of scope here. And then there's unauthorized resellers like g2a. I'll admit I've bought from there in the past, but I stopped after reading a great breakdown of how these hurt game developers more than piracy. These are a little like the used market for digital (certainly the creators don't get any of the money changing hands). But there are differences - since usually, once a key is consumed to play a game, it can no longer be resold. I assume this affects the market to look quite different from, say, gamestop. |
Really? GameStop and other extinct companies made an entire business model of selling your used games to them and then selling those at cheaper prices to new customers. That sounds odd to you?