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by gwbas1c
1439 days ago
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I wish there was an "about" blurb. Perhaps 2-6 paragraphs explaining what's going on? Although it's obvious that you're comparing JavaScript and WASM performance, the devil is in the details. What exactly are you comparing? There's quite a bit of overhead in calling out from WASM to the DOM; how are you making WASM faster? How much "JavaScript" is involved in the WASM version? Are you manipulating a Canvas? Generating a bitmap? |
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If you check out the code, you will notice that wasm isn't talking to the DOM. Its purpose is to generate the image data as a Uint8Array, which is then passed to the canvas [0], same way the javascript implementation does it
[0] - https://github.com/dmaynard/chaos-screen-saver/blob/93187f84...