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by seba_dos1
1436 days ago
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Any SDL tutorial out there, I guess? There are kinds of games where simply having a input handling function, logic tick function and draw function executed in a big loop is pretty much all you need, and I assume that's what GP is talking about. I like to write games this way on game jams and it serves me well. OTOH, there are also kinds of games that I simply wouldn't dare to write this way without figuring a solid abstraction out first, and things like ECS can often fit pretty well for that. |
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