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by to-too-two
1441 days ago
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From the official Godot docs: The reason other consoles are not officially supported are: - To develop for consoles, one must be licensed as a company. As an open source project, Godot does not have such a legal figure. - Console SDKs are secret and covered by non-disclosure agreements. Even if we could get access to them, we could not publish the platform-specific code under an open source license. - Consoles require specialized hardware to develop for, so regular individuals can't create games for them anyway. Source: https://docs.godotengine.org/en/stable/tutorials/platform/co... |
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2. So what? Yes, the console-specific stuff has to be kept secret, that sucks, but it's better than not having support for consoles at all.
3. Okay? Godot isn't just being used by "regular individuals", whatever that means, it's being used by people who want to make games and then sell them -- including, yes, companies -- and those people want to be able to publish games to consoles.
That last one is just bizarre. Who do they think their userbase is, exactly? "People who want to make games for PC and mobile but have zero interest in any consoles ever"?