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by bogwog 1442 days ago
> weekend project

If Godot lets you make games like that in a weekend, then it's lightyears ahead of Unity.

2 comments

FWIW, I'd bet I could replicate many of these games sans release polish in a weekend in Unity solely because of their expansive asset store. Building them from scratch would take longer, but not that much longer.

If Godot had even the beginning of an asset store, it'd be way more appealing to devs like myself migrating away from Unity. Especially with Unreal's recent megascans and Quixel integrations making their asset store look inspiring, I can't imagine many Unity studios (who, IME, primarily focus on rapid development and tooling over asset work) will be drawn to Godot.

Obviously context is important, though: the asset store isn't the end-all reason people use Unity and rarely the reason a studio chooses the engine, but it is still a big factor for both groups. Other factors will apply, YMMV, etc.

Lot of AAA studios use Unity to prototype games when they have in-house engine.