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by arminiusreturns 1441 days ago
I'm so happy that I saw this coming and have been head first in master branch in order to be ahead of the curve. I have lots of things to learn still in 4 but I see clean piplines using latest formats like dynamic gltf in scene reload, meaning direct blender(et al)-godot pipelines. Global illum is so off the charts pretty. Perf is a pain point but when you start using multimeshinstances things make more sense. Updates sometimes corrupt scenes, keep your source of truth models in gltf 2. Shader language wizards are the future. Vulkan is the coolest thing since sliced bread.

Context: My game project has been going since 2013, on godot since 2018.