Hacker News new | ask | show | jobs
by hitpointdrew 1441 days ago
Why not just use the native GD Script? IMO is far easier and cleaner to read than C#.
2 comments

Two reasons I can think of:

1. C# in Godot is faster than GDScript.

2. The type safety features of C# are a bit more mature (and non-optional) for C#

I think the article mentions it because Unity primarily is with C#.