|
|
|
|
|
by overgard
1442 days ago
|
|
I don't know Swift very well, but I seem to recall the creator talking about using automatic reference counting instead of garbage collection as an intentional tradeoff. If that's still the case, I'd much rather use Swift over C# in a game (and I am using C# in a game!). The value types and structs are very limited compared to classes and reference types. |
|